3DS Viewer
Open old 3D Studio .3ds models from asset libraries and archives in your browser, with their materials and textures.
- Files stay on your device
- Free, no sign-up
- Mesh check and printer fit
- 14 formats
Drop a 3DS file to view it
or
STL · STEP · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · IGES · VRML · ZIP
Opens on your device. Nothing is uploaded.
Opening…
How to open a 3DS file online
Open the file
Drop .3ds files with their texture images.
Check size and orientation
The model stands on the plate in millimetres. Switch to inches, or change the file units or up axis if it looks wrong.
Run the checks
Read the mesh check, pick your printer to see whether it fits, and use Measure (M) or Section (X) for a closer look.
Save or convert
Take a PNG screenshot, or save the model as STL, 3MF, OBJ, GLB, PLY or USDZ.
What you can check in 3DS files
- Meshes, materials and textures
- Size in mm or inches with selectable file units
- Watertight check before printing
- Section view and measuring
- Save as STL, OBJ, 3MF or GLB
About 3DS files
3DS is the native format of the DOS-era Autodesk 3D Studio. Its 16-bit structure limits each mesh to 65,536 vertices and texture names to 8.3 characters, but large libraries of older models still ship as .3ds.
3DS stores no units, so the viewer reads the numbers as millimetres; change the file units if the size is off. Drop texture images with the .3ds to see them.
3DS at a glance
3D Studio mesh · .3ds
- Stores
- Binary chunks: meshes, materials, texture names
- Color
- Materials and textures
- Units
- None stored in the mesh
- Up axis
- Z
- Limits
- 65,536 vertices per mesh, 8.3 texture file names
- Opens in
- 3ds Max, Blender (add-on), many legacy tools
3DS is the native format of the DOS-era Autodesk 3D Studio. Its 16-bit limits make it obsolete, but large libraries of older models still ship as .3ds.
Tips for 3DS files
Upper-case textures
3DS texture names are often upper case (WOOD.JPG). The viewer matches names regardless of case.
Many small meshes
Big models are split into many meshes by the format's vertex limit. They are merged when you save as STL.
Modernize it
Save as GLB to keep the textures in one modern file.