VRML (WRL) Viewer
Open VRML97 (.wrl) files from 3D scanners and full-color 3D printing workflows, with their vertex colors and textures.
- Files stay on your device
- Free, no sign-up
- Mesh check and printer fit
- 14 formats
Drop a VRML file to view it
or
STL · STEP · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · IGES · VRML · ZIP
Opens on your device. Nothing is uploaded.
Opening…
How to open a VRML file online
Open the file
Drop .wrl files with their texture images.
Check size and orientation
The model stands on the plate in millimetres. Switch to inches, or change the file units or up axis if it looks wrong.
Run the checks
Read the mesh check, pick your printer to see whether it fits, and use Measure (M) or Section (X) for a closer look.
Save or convert
Take a PNG screenshot, or save the model as STL, 3MF, OBJ, GLB, PLY or USDZ.
What you can check in VRML files
- Vertex colors, face colors, materials and textures
- Size in mm or inches with a metres/millimetres fix
- Watertight check before printing
- Section view and measuring
- Save as GLB or OBJ to keep colors, or STL for geometry
About VRML files
VRML was the web's first 3D format. It survives in full-color 3D printing and scanning because it carries per-vertex and per-face color, materials and textures in plain text.
The VRML spec says metres, but files made for printing are often in millimetres. If the model looks a thousand times too big, the viewer suggests switching the file units.
VRML at a glance
Virtual Reality Modeling Language (VRML97) · .wrl
- Stores
- A text scene: shapes, indexed face sets, materials, textures
- Color
- Per vertex, per face, materials and textures
- Units
- Metres by spec; many printing files use millimetres
- Up axis
- Y
- Standard
- ISO/IEC 14772
- Opens in
- Full-color 3D printing services, scanner software, MeshLab
VRML97 was the web's first 3D format. It lives on in full-color 3D printing and 3D scanning because it carries per-vertex color and textures in plain text.
Tips for VRML files
Keep the color
Save as GLB or OBJ to keep the colors; STL drops them.
Textures missing
Drop the image files referenced in the .wrl together with it.
Multi-color FDM
Save as GLB, then use the AMS converter to reduce the colors to filaments.