FBX to STL Converter
3D print characters and props from Maya, 3ds Max, Blender or an asset store: FBX to STL at the real size the FBX declares, standing on the plate.
- Files stay on your device
- Free, no sign-up
- Units and up axis handled
- Batch and .zip
Drop an FBX file to convert
One file, many, or a .zip
In: STL · STEP · IGES · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · VRML · ZIP
Converted on your device. Nothing is uploaded.
Opening…
How to convert FBX to STL
Drop your FBX files
Drop .fbx files (FBX 7.0 or newer, binary or ASCII) with any separate textures.
Check the preview
The model appears at the size and orientation it will have. Fix the file units, up axis or size under Size, units and orientation if needed.
Choose STL options
Binary STL by default (smallest, read everywhere). Tick ASCII only if an old tool asks for text STL.
Convert and download
One file downloads straight away. A batch gives a download per file and one .zip of all of them.
What carries over from FBX to STL
Worked out from what each format can store and what this converter writes. Nothing is changed silently: the preview shows the size and orientation before you download.
| Geometry | Every face is kept; quads and n-gons are split into triangles. |
|---|---|
| Color | Dropped: STL cannot store color. |
| Units | Converted from the declared unit to millimetres, so it keeps its real size. |
| Orientation | Turned from Y up to Z up, so it stands on the plate in a slicer. |
| Objects | Merged into one surface: STL has no objects. |
| Animation | Dropped: the model is written in its rest pose. |
FBX to STL: what actually happens
FBX declares how many centimetres one unit is; the converter applies that scale and writes millimetres, so a 30 cm character prints 300 mm tall unless you scale it. Y up becomes Z up for the slicer, and rigged characters come out in their bind pose.
Materials, textures, skeletons and animation are dropped. Game characters are rarely watertight and often have separate eyes, teeth and hair cards, so check the mesh and repair it before printing.
FBX at a glance
Autodesk Filmbox · .fbx
- Stores
- Meshes, materials, textures, skeletons, animation, cameras
- Color
- Materials and textures, embedded or as separate files
- Units
- Declared as a scale factor, centimetres by default
- Up axis
- Usually Y
- File size
- Binary, large when textures are embedded
- Opens in
- Maya, 3ds Max, Blender, Unity, Unreal, Mixamo
FBX began as Kaydara's FiLMBOX and has been owned by Autodesk since 2006. It is the standard for moving rigged, animated characters between DCC tools and game engines; the format is proprietary, so most tools read it through Autodesk's SDK or reverse-engineered readers.
Open FBX files in the viewerSTL at a glance
Stereolithography (Standard Triangle Language) · .stl
- Stores
- Loose triangles: three corners and a normal each, binary or ASCII
- Color
- None in the standard
- Units
- None written; slicers assume millimetres
- Up axis
- Z, the slicer convention
- File size
- 50 bytes per triangle in binary, about 5 times that as ASCII
- Opens in
- Every slicer, CAD tool and 3D app
Created by 3D Systems in 1987 for the first stereolithography printers, STL is still the format every slicer and print service accepts. It describes a surface as a list of independent triangles, with no shared vertices, units, colors or scene structure.
Open STL files in the viewerTips for FBX to STL
Scale for print
Set the height in mm in the converter. A 28 mm or 32 mm miniature scale is a common target.
Thin parts
Hair cards and clothing are single surfaces with no thickness. Remove or thicken them in Blender first.
Old FBX
Files older than FBX 7.0 need re-exporting from Blender or Maya.