FBX to GLB Converter
Turn FBX props and characters into a single GLB for the web or AR, with materials and textures embedded and the FBX unit scale converted to metres.
- Files stay on your device
- Free, no sign-up
- Units and up axis handled
- Batch and .zip
Drop an FBX file to convert
One file, many, or a .zip
In: STL · STEP · IGES · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · VRML · ZIP
Converted on your device. Nothing is uploaded.
Opening…
How to convert FBX to GLB
Drop your FBX files
Drop .fbx files (FBX 7.0 or newer, binary or ASCII) with any separate textures.
Check the preview
The model appears at the size and orientation it will have. Fix the file units, up axis or size under Size, units and orientation if needed.
Choose GLB options
No options needed: GLB is written in metres, Y up, with materials and textures embedded.
Convert and download
One file downloads straight away. A batch gives a download per file and one .zip of all of them.
What carries over from FBX to GLB
Worked out from what each format can store and what this converter writes. Nothing is changed silently: the preview shows the size and orientation before you download.
| Geometry | Every face is kept; quads and n-gons are split into triangles. |
|---|---|
| Color | Kept: materials, textures and vertex colors are embedded. |
| Units | Converted from the declared unit to metres, so it keeps its real size. A 50 mm part is written as 0.05. |
| Orientation | Both are Y up, so it stays the right way up. |
| Objects | Each part stays a separate object or mesh. |
| Animation | Dropped: the model is written in its rest pose. |
FBX to GLB: what actually happens
GLB is the modern, open replacement for FBX on the web. The converter reads binary or ASCII FBX, applies its unit scale, and writes a GLB in metres with every mesh, material and texture embedded.
Animation and skeletons are not carried; the meshes are written in their bind pose. For animated characters, use Blender's glTF exporter, which converts rigs and actions.
FBX at a glance
Autodesk Filmbox · .fbx
- Stores
- Meshes, materials, textures, skeletons, animation, cameras
- Color
- Materials and textures, embedded or as separate files
- Units
- Declared as a scale factor, centimetres by default
- Up axis
- Usually Y
- File size
- Binary, large when textures are embedded
- Opens in
- Maya, 3ds Max, Blender, Unity, Unreal, Mixamo
FBX began as Kaydara's FiLMBOX and has been owned by Autodesk since 2006. It is the standard for moving rigged, animated characters between DCC tools and game engines; the format is proprietary, so most tools read it through Autodesk's SDK or reverse-engineered readers.
Open FBX files in the viewerGLB at a glance
glTF 2.0 binary · .glb
- Stores
- Meshes, PBR materials, textures, animation and scenes in one binary file
- Color
- Full: textures, base colors and vertex colors
- Units
- Metres, fixed by the glTF spec
- Up axis
- Y, fixed by the spec
- File size
- Compact; Draco or Meshopt compression shrinks meshes 5 to 10 times
- Opens in
- Web viewers, Blender, Windows, Android Scene Viewer, Godot, Unity and Unreal importers
glTF 2.0 is the Khronos Group's "JPEG of 3D", and GLB is its single-file binary form. It is what AI 3D generators, Sketchfab downloads and web apps hand out, and it is the only common format whose units (metres) and axes (Y up) are fixed by the spec.
Open GLB files in the viewerTips for FBX to GLB
Static props
Furniture, products and environment pieces convert cleanly.
Animated characters
Use Blender (File, Import FBX, then Export glTF) to keep animations.
Check size
FBX files with a wrong unit scale show up at the wrong size; fix it with the file units option.