FBX to OBJ Converter
Move FBX models into tools that read OBJ: every mesh as its own object, materials and textures in an .mtl, in one .zip.
- Files stay on your device
- Free, no sign-up
- Units and up axis handled
- Batch and .zip
Drop an FBX file to convert
One file, many, or a .zip
In: STL · STEP · IGES · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · VRML · ZIP
Converted on your device. Nothing is uploaded.
Opening…
How to convert FBX to OBJ
Drop your FBX files
Drop .fbx files (FBX 7.0 or newer, binary or ASCII) with any separate textures.
Check the preview
The model appears at the size and orientation it will have. Fix the file units, up axis or size under Size, units and orientation if needed.
Choose OBJ options
Keep materials on to get a .zip with the .obj, its .mtl and textures. Pick the up axis: Y for Blender and game engines, Z for slicers and CAD.
Convert and download
One file downloads straight away. A batch gives a download per file and one .zip of all of them.
What carries over from FBX to OBJ
Worked out from what each format can store and what this converter writes. Nothing is changed silently: the preview shows the size and orientation before you download.
| Geometry | Every face is kept; quads and n-gons are split into triangles. |
|---|---|
| Color | Kept: material colors and textures go in a .mtl with PNG textures (you get a .zip); vertex colors are written into the OBJ. |
| Units | OBJ stores no units. The numbers stay in the unit the FBX was read in (millimetres); you can change that in the options. |
| Orientation | Kept the way the FBX had it. Switch to Y up (Blender, game engines) or Z up (slicers, CAD) in the options. |
| Objects | Each part stays a separate object or mesh. |
| Animation | Dropped: the model is written in its rest pose. |
FBX to OBJ: what actually happens
OBJ is the simplest format nearly every 3D tool reads. FBX to OBJ writes each FBX mesh as an OBJ object, with its material colors and textures (embedded or dropped alongside) saved to an .mtl and PNG files. Skeletons and animation are dropped; the meshes come out in their bind pose.
FBX units (usually centimetres) are converted to millimetres in the OBJ by default; set the output unit if your next tool expects metres. Y up is kept.
FBX at a glance
Autodesk Filmbox · .fbx
- Stores
- Meshes, materials, textures, skeletons, animation, cameras
- Color
- Materials and textures, embedded or as separate files
- Units
- Declared as a scale factor, centimetres by default
- Up axis
- Usually Y
- File size
- Binary, large when textures are embedded
- Opens in
- Maya, 3ds Max, Blender, Unity, Unreal, Mixamo
FBX began as Kaydara's FiLMBOX and has been owned by Autodesk since 2006. It is the standard for moving rigged, animated characters between DCC tools and game engines; the format is proprietary, so most tools read it through Autodesk's SDK or reverse-engineered readers.
Open FBX files in the viewerOBJ at a glance
Wavefront OBJ · .obj
- Stores
- Vertices, faces (triangles, quads, n-gons), UVs and normals as text
- Color
- Materials and textures in a separate .mtl file; vertex colors as an unofficial extension
- Units
- None, the numbers are bare
- Up axis
- Y by convention (Blender, Maya, most 3D apps)
- File size
- Text: about a binary STL's size for bare geometry, up to twice that with UVs and normals
- Opens in
- Blender, Maya, 3ds Max, ZBrush, Cinema 4D, game engines, most slicers
OBJ came out of Wavefront Technologies' animation software and became the plain-text lingua franca of 3D. The geometry is in the .obj; colors and texture references live in a companion .mtl file, which is why OBJs so often arrive grey.
Open OBJ files in the viewerTips for FBX to OBJ
Textures
Drop the texture images with the FBX if they aren't embedded.
Blender users
Blender imports FBX directly; OBJ is useful for tools that don't.
Printing
Going to a slicer? FBX to STL is simpler.