OBJ to GLB Converter
Pack an OBJ, its .mtl and its textures into one GLB for the web, AR or a game engine. Drop the folder or a .zip and get a single file back.
- Files stay on your device
- Free, no sign-up
- Units and up axis handled
- Batch and .zip
Drop an OBJ file to convert
One file, many, or a .zip
In: STL · STEP · IGES · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · VRML · ZIP
Converted on your device. Nothing is uploaded.
Opening…
How to convert OBJ to GLB
Drop your OBJ files
Drop the .obj with its .mtl and texture images, or a .zip of the folder.
Check the preview
The model appears at the size and orientation it will have. Fix the file units, up axis or size under Size, units and orientation if needed.
Choose GLB options
No options needed: GLB is written in metres, Y up, with materials and textures embedded.
Convert and download
One file downloads straight away. A batch gives a download per file and one .zip of all of them.
What carries over from OBJ to GLB
Worked out from what each format can store and what this converter writes. Nothing is changed silently: the preview shows the size and orientation before you download.
| Geometry | Every face is kept; quads and n-gons are split into triangles. |
|---|---|
| Color | Kept: materials, textures and vertex colors are embedded. |
| Units | OBJ has bare numbers, so they pass through as metres: 1 unit becomes 1 metre. If the preview size is wrong, set the file units. |
| Orientation | Both are Y up, so it stays the right way up. |
| Objects | Each part stays a separate object or mesh. |
OBJ to GLB: what actually happens
An OBJ with textures is at least three files that break if one goes missing. A GLB is one. The converter reads the .obj, follows its .mtl to the texture images, and writes a single GLB with every material and texture embedded.
OBJ has no units, so the numbers pass straight into glTF's metres: a model built in Blender (1 unit = 1 m) stays the same size. If your OBJ was made in millimetres for printing, set the file units to millimetres and it shrinks to real size. OBJ's Y up already matches glTF.
OBJ at a glance
Wavefront OBJ · .obj
- Stores
- Vertices, faces (triangles, quads, n-gons), UVs and normals as text
- Color
- Materials and textures in a separate .mtl file; vertex colors as an unofficial extension
- Units
- None, the numbers are bare
- Up axis
- Y by convention (Blender, Maya, most 3D apps)
- File size
- Text: about a binary STL's size for bare geometry, up to twice that with UVs and normals
- Opens in
- Blender, Maya, 3ds Max, ZBrush, Cinema 4D, game engines, most slicers
OBJ came out of Wavefront Technologies' animation software and became the plain-text lingua franca of 3D. The geometry is in the .obj; colors and texture references live in a companion .mtl file, which is why OBJs so often arrive grey.
Open OBJ files in the viewerGLB at a glance
glTF 2.0 binary · .glb
- Stores
- Meshes, PBR materials, textures, animation and scenes in one binary file
- Color
- Full: textures, base colors and vertex colors
- Units
- Metres, fixed by the glTF spec
- Up axis
- Y, fixed by the spec
- File size
- Compact; Draco or Meshopt compression shrinks meshes 5 to 10 times
- Opens in
- Web viewers, Blender, Windows, Android Scene Viewer, Godot, Unity and Unreal importers
glTF 2.0 is the Khronos Group's "JPEG of 3D", and GLB is its single-file binary form. It is what AI 3D generators, Sketchfab downloads and web apps hand out, and it is the only common format whose units (metres) and axes (Y up) are fixed by the spec.
Open GLB files in the viewerTips for OBJ to GLB
Drop everything
Drop the .obj, .mtl and images together, or a .zip, so the textures make it into the GLB.
Check the preview
If the preview is grey, the converter didn't get the .mtl or textures; the note says which file is missing.
Lighter files
Run the GLB through Draco or Meshopt compression for the web.