GLB to OBJ Converter
Get a GLB into tools that only read OBJ: meshes as separate objects, materials in an .mtl, and textures as PNG files, all in one .zip.
- Files stay on your device
- Free, no sign-up
- Units and up axis handled
- Batch and .zip
Drop a GLB file to convert
One file, many, or a .zip
In: STL · STEP · IGES · OBJ · 3MF · GLB · glTF · PLY · FBX · DAE · 3DS · AMF · VRML · ZIP
Converted on your device. Nothing is uploaded.
Opening…
How to convert GLB to OBJ
Drop your GLB files
Drop .glb files, including Draco, Meshopt and KTX2 compressed ones.
Check the preview
The model appears at the size and orientation it will have. Fix the file units, up axis or size under Size, units and orientation if needed.
Choose OBJ options
Keep materials on to get a .zip with the .obj, its .mtl and textures. Pick the up axis: Y for Blender and game engines, Z for slicers and CAD.
Convert and download
One file downloads straight away. A batch gives a download per file and one .zip of all of them.
What carries over from GLB to OBJ
Worked out from what each format can store and what this converter writes. Nothing is changed silently: the preview shows the size and orientation before you download.
| Geometry | Every triangle is kept at full precision. |
|---|---|
| Color | Kept: material colors and textures go in a .mtl with PNG textures (you get a .zip); vertex colors are written into the OBJ. |
| Units | OBJ stores no units. The numbers stay in the unit the GLB was read in (metres); you can change that in the options. |
| Orientation | Kept the way the GLB had it. Switch to Y up (Blender, game engines) or Z up (slicers, CAD) in the options. |
| Objects | Each part stays a separate object or mesh. |
| Animation | Dropped: the model is written in its rest pose. |
GLB to OBJ: what actually happens
Some modelling, sculpting and slicing tools still don't read glTF. GLB to OBJ unpacks the model into the classic trio: the .obj with every mesh as its own object, a .mtl with each material's color, and the textures saved as PNG. The UVs are flipped to OBJ's convention, so the textures line up.
The OBJ keeps glTF's numbers (metres) and its Y up, which is what Blender, Maya and ZBrush expect. Going to a slicer instead? Pick Z up and set the output to millimetres, or use GLB to STL.
GLB at a glance
glTF 2.0 binary · .glb
- Stores
- Meshes, PBR materials, textures, animation and scenes in one binary file
- Color
- Full: textures, base colors and vertex colors
- Units
- Metres, fixed by the glTF spec
- Up axis
- Y, fixed by the spec
- File size
- Compact; Draco or Meshopt compression shrinks meshes 5 to 10 times
- Opens in
- Web viewers, Blender, Windows, Android Scene Viewer, Godot, Unity and Unreal importers
glTF 2.0 is the Khronos Group's "JPEG of 3D", and GLB is its single-file binary form. It is what AI 3D generators, Sketchfab downloads and web apps hand out, and it is the only common format whose units (metres) and axes (Y up) are fixed by the spec.
Open GLB files in the viewerOBJ at a glance
Wavefront OBJ · .obj
- Stores
- Vertices, faces (triangles, quads, n-gons), UVs and normals as text
- Color
- Materials and textures in a separate .mtl file; vertex colors as an unofficial extension
- Units
- None, the numbers are bare
- Up axis
- Y by convention (Blender, Maya, most 3D apps)
- File size
- Text: about a binary STL's size for bare geometry, up to twice that with UVs and normals
- Opens in
- Blender, Maya, 3ds Max, ZBrush, Cinema 4D, game engines, most slicers
OBJ came out of Wavefront Technologies' animation software and became the plain-text lingua franca of 3D. The geometry is in the .obj; colors and texture references live in a companion .mtl file, which is why OBJs so often arrive grey.
Open OBJ files in the viewerTips for GLB to OBJ
Keep the folder together
Unzip the .obj, .mtl and textures into one folder; the .mtl finds textures by file name.
PBR is simplified
OBJ materials are basic: base color and texture come across; roughness, metalness and normal maps don't.
Compressed GLB
Draco and Meshopt GLBs are decompressed for you.