0:00:00.000,0:00:02.566
if your 3d printed holes are ugly and stringy
0:00:02.566,0:00:04.566
you are not alone because when I was starting out
0:00:04.566,0:00:07.000
I found it so annoying that any hole that I designed
0:00:07.000,0:00:09.700
for example my counterbore holes for mounting
0:00:09.700,0:00:12.300
where I needed to insert the screws into it
0:00:12.300,0:00:13.866
the print quality would be so bad
0:00:13.866,0:00:16.666
because of the stringing and the inaccuracy of the hole
0:00:16.666,0:00:18.800
that I was wasting so much filament
0:00:18.800,0:00:19.566
and because of that
0:00:19.566,0:00:22.100
I would today like to show you how to fix it
0:00:22.100,0:00:24.366
not only inside of your designing software
0:00:24.366,0:00:26.500
where you truly have the design in your hand
0:00:26.500,0:00:28.633
so you can fully customize it to your case
0:00:28.633,0:00:30.000
but then even a slicer
0:00:30.033,0:00:32.266
trick that can help you quite a lot
0:00:32.266,0:00:33.566
so let's not beat around the bush
0:00:33.566,0:00:34.866
and let's get straight into it
0:00:34.866,0:00:37.166
so once you are inside of your designing software
0:00:37.166,0:00:37.766
in the sketch
0:00:37.766,0:00:40.366
where you have sketched the circles for the holes
0:00:40.466,0:00:42.766
I will call them inner circle and outer circle
0:00:42.766,0:00:44.766
so that I can explain it a bit better
0:00:44.800,0:00:46.966
you will go in the grade section
0:00:47.266,0:00:49.600
and sketch out a rectangle
0:00:49.600,0:00:51.700
so take the rectangle
0:00:51.700,0:00:53.866
and then just place it randomly in there
0:00:53.866,0:00:56.033
and then go in the constrain menu
0:00:56.033,0:00:57.700
pick the Tangent constrain
0:00:57.700,0:01:00.600
and start constraining this circle
0:01:00.600,0:01:04.000
or this rectangle to the circle itself
0:01:04.300,0:01:06.033
and what it creates in the end
0:01:06.033,0:01:07.866
as you can see right over here
0:01:07.866,0:01:11.366
is a square now this is the first one that we need
0:01:11.366,0:01:11.766
and now
0:01:11.766,0:01:15.000
the second one that we need is again a rectangle
0:01:15.000,0:01:16.733
so just start sketching a rectangle
0:01:16.733,0:01:19.533
and then you can again go in the constraint menu
0:01:19.566,0:01:22.833
and now we will need the first two sides
0:01:22.833,0:01:26.400
which is this side and then the side beneath it
0:01:26.400,0:01:28.166
which is this side on the bottom
0:01:28.166,0:01:30.933
to be Tangent again to the same circle
0:01:30.966,0:01:32.633
but not the second one so first
0:01:32.633,0:01:35.900
make these two tangents to the exact same circle
0:01:35.900,0:01:37.833
but now these two side ones
0:01:37.833,0:01:40.866
we need them to be Tangent to this circle
0:01:40.866,0:01:41.900
right over here
0:01:41.900,0:01:44.900
so just make them Tangent there on both sides
0:01:44.900,0:01:46.666
and this is all we need from sketching
0:01:46.666,0:01:48.933
so once you have that you can finish the sketch
0:01:49.033,0:01:52.433
you reveal the sketch and now we will start extruding
0:01:52.433,0:01:55.166
so the first two profiles that we need to extrude
0:01:55.233,0:01:57.833
is the profile that is this one
0:01:57.833,0:01:59.066
right over here
0:01:59.066,0:02:01.500
and then the second one that is this one
0:02:01.500,0:02:02.966
that is exactly the same
0:02:02.966,0:02:05.000
just symmetrically on the other side
0:02:05.000,0:02:07.266
then you will pick in the extrude menu
0:02:07.266,0:02:10.500
you will pick the start from an object
0:02:10.500,0:02:12.066
once you pick the start from an object
0:02:12.066,0:02:16.900
you can select the ring of the hole that is inside
0:02:17.000,0:02:17.833
once you select it
0:02:17.833,0:02:22.266
you are actually starting to extrude from that point on
0:02:22.266,0:02:24.366
and then you can start extruding
0:02:24.366,0:02:26.566
and now this extrusion is really important
0:02:26.566,0:02:29.866
because what you want to extrude is 1 layer height
0:02:29.900,0:02:31.366
so this really depends on what you
0:02:31.366,0:02:33.300
are printing and what you are printing with
0:02:33.300,0:02:34.166
so if you are printing
0:02:34.166,0:02:37.900
for example with 0.2 millimeters of layer height
0:02:37.900,0:02:40.966
you will extrude over here minus 0.2
0:02:40.966,0:02:43.866
but you can always just make this a bit better
0:02:43.866,0:02:46.433
because then it will give you a bit better results
0:02:46.433,0:02:49.233
but it will not to be that dimensionally accurate
0:02:49.233,0:02:51.166
and the geometry will be a bit different
0:02:51.166,0:02:53.833
so either for the most accurate results
0:02:53.833,0:02:56.800
pick the Z minus 0.2 millimeters
0:02:56.900,0:02:59.333
if you are printing with minus 0.2 millimeters
0:02:59.566,0:03:01.633
and if you want a bit better results
0:03:01.633,0:03:04.566
just extrude a bit more so for example
0:03:04.566,0:03:07.200
minus 0.4 so that there are two layer heights
0:03:07.200,0:03:09.266
that the printer can bridge against
0:03:09.266,0:03:11.033
so that's exactly what I will do
0:03:11.033,0:03:13.866
so minus 0.4 and this way
0:03:13.866,0:03:15.433
I cut out two layer heights
0:03:15.433,0:03:17.366
that I will be then printing with
0:03:17.400,0:03:19.166
so once you have this
0:03:19.166,0:03:21.833
you can start doing an another extrude
0:03:21.833,0:03:24.400
and you will pick these four corners
0:03:24.400,0:03:26.600
of the square that we made before
0:03:26.600,0:03:28.866
and you will again in the extrude menu
0:03:28.900,0:03:32.100
you will pick the start from an object
0:03:32.233,0:03:35.100
once you pick that you again select the ring
0:03:35.233,0:03:37.833
so you select the exact same starting point
0:03:37.833,0:03:42.000
and now instead of extruding two layer heights
0:03:42.000,0:03:43.600
you need to extrude double
0:03:43.600,0:03:45.700
so whatever you extruded before
0:03:45.700,0:03:47.000
you will now extrude double
0:03:47.000,0:03:49.566
so for me that's minus 0.8
0:03:49.566,0:03:50.666
I will export it
0:03:50.666,0:03:52.433
and show it to you inside of the slicer
0:03:52.433,0:03:53.666
and so once you import it
0:03:53.666,0:03:55.900
inside of your slicer as you can see from the bottom
0:03:55.900,0:03:57.800
the geometry is a bit different
0:03:57.800,0:03:59.033
and that's exactly what we want
0:03:59.033,0:04:01.633
so let me slice it and once I slice it
0:04:01.633,0:04:02.300
it actually looks completely different
0:04:03.666,0:04:05.200
and what it does right now
0:04:05.200,0:04:05.700
instead of trying to print in the air
0:04:07.166,0:04:08.966
as you can see the first time
0:04:08.966,0:04:11.633
it basically does any geometry of the hole
0:04:11.633,0:04:13.666
it creates just two bridges that are
0:04:13.666,0:04:15.600
from one side to another so
0:04:15.600,0:04:18.300
it never does the part where it would print in the air
0:04:18.300,0:04:19.300
because as you can see
0:04:19.300,0:04:22.500
all it is doing is bridging from one side to the other
0:04:22.666,0:04:24.600
and it never prints in the air
0:04:24.600,0:04:27.166
and that's why this thing completely fixes it
0:04:27.200,0:04:27.666
but now
0:04:27.666,0:04:30.133
I would like to show you even how you can fix it
0:04:30.133,0:04:32.200
most of the time inside of your slicer
0:04:32.200,0:04:33.000
but you have a big less control
0:04:34.000,0:04:35.900
and that's why I don't prefer it
0:04:35.900,0:04:39.066
so as you can see I have this example right over here
0:04:39.066,0:04:42.800
that is that is not with any change of the geometry
0:04:42.800,0:04:43.666
on the bottom
0:04:43.700,0:04:46.000
you're gonna go into quality which is right over here
0:04:46.000,0:04:47.633
you're gonna click on quality
0:04:47.633,0:04:49.866
and then you're gonna scroll down
0:04:49.866,0:04:53.566
and what you're gonna find is the menu called bridging
0:04:53.566,0:04:55.900
which is right over here so once you find bridging
0:04:56.866,0:05:00.400
you will go into bridge counter bore holes
0:05:00.466,0:05:01.866
which is exactly what we're doing
0:05:01.900,0:05:04.633
there are three options either there's none
0:05:04.633,0:05:06.666
which means that it doesn't fix anything
0:05:06.833,0:05:08.833
or there is another option
0:05:08.833,0:05:10.800
which is called partially bridged
0:05:10.833,0:05:11.466
now this is
0:05:11.466,0:05:14.466
exactly what we were trying to attempt to design
0:05:14.466,0:05:15.700
and once you slice the plate
0:05:15.700,0:05:16.533
as you can see
0:05:16.666,0:05:20.366
uh first what it does is it does exactly this bridge
0:05:20.366,0:05:23.433
that's exactly only on the sides as we did
0:05:23.433,0:05:25.766
and then it does the second one
0:05:26.000,0:05:29.100
and because of this it basically fixes it for you
0:05:29.100,0:05:31.166
so you can do it completely in the slicer
0:05:31.166,0:05:33.466
but the problem with this is that for example
0:05:33.466,0:05:36.500
if it doesn't print well it's just a single layer
0:05:36.566,0:05:39.566
and that's exactly what you have the advantage of
0:05:39.566,0:05:41.466
inside of your designing software
0:05:41.466,0:05:43.733
that you otherwise wouldn't be able to do
0:05:43.966,0:05:46.700
inside of the slicer and then there's a third option
0:05:46.700,0:05:49.366
so I believe that the partially breached is really good
0:05:49.366,0:05:52.100
so for example if you don't have any cut knowledge
0:05:52.100,0:05:53.500
it's amazing but
0:05:53.500,0:05:55.566
the third option that I wanna show you
0:05:55.566,0:05:58.366
is something called sacrificial layer
0:05:58.366,0:06:01.200
it seems pretty dramatic but what it basically
0:06:01.200,0:06:04.000
does is that you sacrifice exactly one of the layers
0:06:04.000,0:06:07.033
and it just bridges over the whole layer
0:06:07.200,0:06:09.233
I don't find this to be that good
0:06:09.233,0:06:10.866
because you are trying to do it
0:06:10.866,0:06:13.566
because you're trying to have the whole accurate
0:06:13.566,0:06:16.466
and now they just put like more material in there
0:06:16.466,0:06:19.933
so of course this solves it basically completely
0:06:20.000,0:06:22.100
but again it is not that accurate
0:06:22.100,0:06:23.333
so I don't prefer it
0:06:23.333,0:06:25.433
so I hope that this video was able to help some of you
0:06:25.433,0:06:28.166
as well as it helped me and if you have any feedback
0:06:28.166,0:06:29.900
or even a better way how to solve this
0:06:29.900,0:06:31.333
definitely drop it in the comments